﻿using System;
using System.Collections.Generic;
using System.Text;
using RegionInterface;
using UnityEngine;

namespace Common
{
    public interface IGUIModule
    {
        event ScreenChangeHandle OnScreenChange;
        void ShowScore(Transform transform, int score);
        float DefaultWidth {get;}
        float DefaultHeight { get; }
        int ScreenWidth { get; }
        int ScreenHeight { get; }
        float WidthScale { get; }
        float HeightScale { get; }
    }
    public delegate void ScreenChangeHandle(int width, int height);
}
